Post by SPOOKY on Oct 17, 2015 22:39:25 GMT -5
the gatherer's garden!
My daddy's SMARTER than Einstein, STRONGER than Hercules and lights a fire with a SNAP of his fingers. Are you as good as my daddy, Mister? Not if you don't visit the Gatherer's Garden, you aren't! Smart daddies get spliced, at the Gardens!
Format:
Copy, fill out, and post to buy items.
Format:
Copy, fill out, and post to buy items.
[div align="center"][div style="text-align:justify;font-size:.8em;width:400px;"][b]Items:[/b] List your items.
[b]Total Cost:[/b] Total cost.[/div][/div]
Item | Image | Price | Item | Image | Price |
Plasmid Slot | ¢100 | Tonic Slot | ¢80 | ||
Cyclone Trap | ¢60 | Electro Bolt | ¢60 | ||
Enrage | ¢60 | Incinerate | ¢60 | ||
Insect Swarm | ¢60 | Security Bullseye | ¢60 | ||
Sonic Boom | ¢60 | Target Dummy | ¢60 | ||
Telekinesis | ¢60 | Winter Blast | ¢60 |
Item | Image | Price | Item | Image | Price |
Armored Shell | ¢20 | Electric Flesh | ¢20 | ||
Fire Storm | ¢20 | Frozen Field | ¢20 | ||
Human Inferno | ¢20 | Static Discharge | ¢20 |
Item | Image | Price | Item | Image | Price |
Hacking Expert | ¢20 | Handyman | ¢20 | ||
Vending Expert | ¢20 |
Item | Image | Price | Item | Image | Price |
Eve Saver | ¢20 | Natural Camouflage | ¢20 | ||
Sport Boost | ¢20 |
In regards to plasmids and tonics:
You may have five plasmids and three of each type of tonic equipped at one time. Please put the icons below in your trackers to signify which plasmids you have equipped.
Cyclone Trap Spawns a mini-tornado which flings anyone who steps on it into the air. Lasts for two posts.
Electro Bolt Sends a jolt of electricity to electrocute an opponent or to open a few locked doors in Rapture. Lasts for one post.
Enrage Causes the target to attack anyone in the near vicinity. Lasts for one post.
Incinerate Sets the target on fire, dealing damage over time. Also ignites any flammable object in the firing radius. Lasts for two posts.
Insect Swarm Spawns a swarm of bees which will home in on the nearest enemy, damaging them as well as distracting them from the player. Lasts for two posts.
Security Bullseye Causes all Security Devices in the area to attack the target, as well as making them temporarily friendly toward the user. Lasts for two posts.
Sonic Boom Creates a powerful burst of air in front of the user, knocking back any enemy or object caught in the blast as well as dealing them damage. Lasts for one post.
Target Dummy Spawns a hologram that distracts any enemy, allowing the user to escape. Lasts for two posts.
Telekinesis Pulls the targeted object towards the user and allows them to throw it forward, dealing physical damage to anything it hits. Lasts for one post.
Winter Blast Temporarily freezes the target, allowing them to be shattered using another weapon. Lasts for one post.
Armored Shell Physical damage is reduced.
Electric Flesh Reduces electric damage received and increases outgoing electric damage.
Fire Storm When struck the user emits a burst of flames, damaging the other opponent.
Frozen Field Reduces cold damage received. While the Wrench is equipped, it deals extra cold damage and has a chance of freezing anyone struck. (Determined by those involved.)
Human Inferno Reduces the damage received by fire and increases the damage given out by fire.
Static Discharge Causes the user to emit an electric burst when struck by a melee attack.
Hacking Expert Gives a 2/3 chance for a successful hack in vending machines. Mention use of tonic in purchase.
Handyman Allows the hacking, creation, and naming of turrets and security bots.
Vending Expert Reduces the prices in the vending machines by ¢10. Mention the use of tonic in purchase.
Eve Saver Renders one eye hypo to last for 3 threads that plasmids are used in.
Natural Camouflage Renders the user invisible when standing still for a period of time. Broken once the user moves.
Sport Boost Increases speed and strength of user.